I had some pretty major stuff going on
at work for the last couple of months. It looks like that's mostly
behind us, which frees up a considerable amount of mental real estate
for me. I hope this means I can get back to writing. For those of you
who know me, when I say I have a dozen of something on my desk you
will assume it is half empty cans of pop, and you'd be right. But for
those of you who know me well, you would also guess half empty cans
of pop, listen I said you were right, but there is something else! I
have all these scraps of paper with notes and subjects I want to
write about on them. Some of these are topical, some of them are time
sensitive, others are timeless and broad reaching. I thought about
how I wanted to tackle this. Since I don't exactly have a reader base
at the moment I figured it would go completely unnoticed if I just
filled in the two month hole in content with the things I planed on
writing about. On further thought, though, I felt like that wasn't
really worthwhile to paint that false reality. So I had to think
about what I wanted to do with the time sensitive backlog, things
like Impressions of 5.0 World of Warcraft prior to Mists of
Pandaria's release. I still want to write about these things I feel
that it's important to get on paper who I am and how I view the
landscape of gaming. How will this impact new stories that need to be
told? I think new time sensitive items must be given priority,
otherwise I will just always be chasing the story and never get
caught up. There are items I have that are not time sensitive, I can
back burner these stories and write them in the future. I will not be
back dating my opinions. When I write the stories I thought of
writing two months ago they will include my current perspective on
things. Here is the list of topics I plan to cover in the weeks to
come. Expect content three times a week, Monday, Wednesday and Friday
followed by a Youtube post on Saturday that digs deeper into one of
my news stories of the week.
Economies in Beta
Respect for other games
Guild Wars 2 Impressions: Dynamic
Events
Guild Wars 2 Impressions: Dungeons
Guild Wars 2 Impressions: World Versus
World
Guild Wars 2 Impressions: Structured
PVP
SWTOR's Free To Play Model
World of Warcraft: Why do I enjoy
dailies?
World of Warcraft: Monk impressions
World of Warcraft: Pandaria impressions
World of Warcraft: Mini games in MMO's
FTL: Faster Than Light Impressions
The Next Big Thing: Where will the MMO
Market Move to Next
The MMO that would own my life
Wildstar Thoughts
Mechwarrior Tactics Vs Mechwarrior
Online
World of Warcraft: Character
Development
Ok, that seems like everything I have
jotted down. I'm sure I'll find something else written on the bottom
of one of my socks next time I do laundry. What!? When do you come up
with great ideas? I will come back and cross these out as I generate
the corresponding article. The youtube post is the part that scares
me most. Frankly my spoken word is more interesting than my written,
and I don't have to worry about spelling and grammar, yet it still
feels more vulnerable. I really want to get on there and talk about
SWTOR quest design though. One step at a time!
No comments:
Post a Comment